// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package runner import ( "encoding/binary" "fmt" "io" "net" "time" ) // opcodePacket signals a packet, encoded with a 32-bit length prefix, followed // by the payload. const opcodePacket = byte('P') // opcodeTimeout signals a read timeout, encoded by a 64-bit number of // nanoseconds. On receipt, the peer should reply with // opcodeTimeoutAck. opcodeTimeout may only be sent by the Go side. const opcodeTimeout = byte('T') // opcodeTimeoutAck acknowledges a read timeout. This opcode has no payload and // may only be sent by the C side. Timeout ACKs act as a synchronization point // at the timeout, to bracket one flight of messages from C. const opcodeTimeoutAck = byte('t') type packetAdaptor struct { net.Conn debug *recordingConn } // newPacketAdaptor wraps a reliable streaming net.Conn into a reliable // packet-based net.Conn. The stream contains packets and control commands, // distinguished by a one byte opcode. func newPacketAdaptor(conn net.Conn) *packetAdaptor { return &packetAdaptor{conn, nil} } func (p *packetAdaptor) log(message string, data []byte) { if p.debug == nil { return } p.debug.LogSpecial(message, data) } func (p *packetAdaptor) readOpcode() (byte, error) { out := make([]byte, 1) if _, err := io.ReadFull(p.Conn, out); err != nil { return 0, err } return out[0], nil } func (p *packetAdaptor) readPacketBody() ([]byte, error) { var length uint32 if err := binary.Read(p.Conn, binary.BigEndian, &length); err != nil { return nil, err } out := make([]byte, length) if _, err := io.ReadFull(p.Conn, out); err != nil { return nil, err } return out, nil } func (p *packetAdaptor) Read(b []byte) (int, error) { opcode, err := p.readOpcode() if err != nil { return 0, err } if opcode != opcodePacket { return 0, fmt.Errorf("unexpected opcode '%d'", opcode) } out, err := p.readPacketBody() if err != nil { return 0, err } return copy(b, out), nil } func (p *packetAdaptor) Write(b []byte) (int, error) { payload := make([]byte, 1+4+len(b)) payload[0] = opcodePacket binary.BigEndian.PutUint32(payload[1:5], uint32(len(b))) copy(payload[5:], b) if _, err := p.Conn.Write(payload); err != nil { return 0, err } return len(b), nil } // SendReadTimeout instructs the peer to simulate a read timeout. It then waits // for acknowledgement of the timeout, buffering any packets received since // then. The packets are then returned. func (p *packetAdaptor) SendReadTimeout(d time.Duration) ([][]byte, error) { p.log("Simulating read timeout: " + d.String(), nil) payload := make([]byte, 1+8) payload[0] = opcodeTimeout binary.BigEndian.PutUint64(payload[1:], uint64(d.Nanoseconds())) if _, err := p.Conn.Write(payload); err != nil { return nil, err } var packets [][]byte for { opcode, err := p.readOpcode() if err != nil { return nil, err } switch opcode { case opcodeTimeoutAck: p.log("Received timeout ACK", nil) // Done! Return the packets buffered and continue. return packets, nil case opcodePacket: // Buffer the packet for the caller to process. packet, err := p.readPacketBody() if err != nil { return nil, err } p.log("Simulating dropped packet", packet) packets = append(packets, packet) default: return nil, fmt.Errorf("unexpected opcode '%d'", opcode) } } } type replayAdaptor struct { net.Conn prevWrite []byte } // newReplayAdaptor wraps a packeted net.Conn. It transforms it into // one which, after writing a packet, always replays the previous // write. func newReplayAdaptor(conn net.Conn) net.Conn { return &replayAdaptor{Conn: conn} } func (r *replayAdaptor) Write(b []byte) (int, error) { n, err := r.Conn.Write(b) // Replay the previous packet and save the current one to // replay next. if r.prevWrite != nil { r.Conn.Write(r.prevWrite) } r.prevWrite = append(r.prevWrite[:0], b...) return n, err } type damageAdaptor struct { net.Conn damage bool } // newDamageAdaptor wraps a packeted net.Conn. It transforms it into one which // optionally damages the final byte of every Write() call. func newDamageAdaptor(conn net.Conn) *damageAdaptor { return &damageAdaptor{Conn: conn} } func (d *damageAdaptor) setDamage(damage bool) { d.damage = damage } func (d *damageAdaptor) Write(b []byte) (int, error) { if d.damage && len(b) > 0 { b = append([]byte{}, b...) b[len(b)-1]++ } return d.Conn.Write(b) }