/* Copyright (c) 2015, Google Inc. * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #if defined(OPENSSL_64_BIT) && !defined(OPENSSL_WINDOWS) #include #include "internal.h" // This function looks at 5+1 scalar bits (5 current, 1 adjacent less // significant bit), and recodes them into a signed digit for use in fast point // multiplication: the use of signed rather than unsigned digits means that // fewer points need to be precomputed, given that point inversion is easy (a // precomputed point dP makes -dP available as well). // // BACKGROUND: // // Signed digits for multiplication were introduced by Booth ("A signed binary // multiplication technique", Quart. Journ. Mech. and Applied Math., vol. IV, // pt. 2 (1951), pp. 236-240), in that case for multiplication of integers. // Booth's original encoding did not generally improve the density of nonzero // digits over the binary representation, and was merely meant to simplify the // handling of signed factors given in two's complement; but it has since been // shown to be the basis of various signed-digit representations that do have // further advantages, including the wNAF, using the following general // approach: // // (1) Given a binary representation // // b_k ... b_2 b_1 b_0, // // of a nonnegative integer (b_k in {0, 1}), rewrite it in digits 0, 1, -1 // by using bit-wise subtraction as follows: // // b_k b_(k-1) ... b_2 b_1 b_0 // - b_k ... b_3 b_2 b_1 b_0 // ------------------------------------- // s_k b_(k-1) ... s_3 s_2 s_1 s_0 // // A left-shift followed by subtraction of the original value yields a new // representation of the same value, using signed bits s_i = b_(i+1) - b_i. // This representation from Booth's paper has since appeared in the // literature under a variety of different names including "reversed binary // form", "alternating greedy expansion", "mutual opposite form", and // "sign-alternating {+-1}-representation". // // An interesting property is that among the nonzero bits, values 1 and -1 // strictly alternate. // // (2) Various window schemes can be applied to the Booth representation of // integers: for example, right-to-left sliding windows yield the wNAF // (a signed-digit encoding independently discovered by various researchers // in the 1990s), and left-to-right sliding windows yield a left-to-right // equivalent of the wNAF (independently discovered by various researchers // around 2004). // // To prevent leaking information through side channels in point multiplication, // we need to recode the given integer into a regular pattern: sliding windows // as in wNAFs won't do, we need their fixed-window equivalent -- which is a few // decades older: we'll be using the so-called "modified Booth encoding" due to // MacSorley ("High-speed arithmetic in binary computers", Proc. IRE, vol. 49 // (1961), pp. 67-91), in a radix-2^5 setting. That is, we always combine five // signed bits into a signed digit: // // s_(4j + 4) s_(4j + 3) s_(4j + 2) s_(4j + 1) s_(4j) // // The sign-alternating property implies that the resulting digit values are // integers from -16 to 16. // // Of course, we don't actually need to compute the signed digits s_i as an // intermediate step (that's just a nice way to see how this scheme relates // to the wNAF): a direct computation obtains the recoded digit from the // six bits b_(4j + 4) ... b_(4j - 1). // // This function takes those five bits as an integer (0 .. 63), writing the // recoded digit to *sign (0 for positive, 1 for negative) and *digit (absolute // value, in the range 0 .. 8). Note that this integer essentially provides the // input bits "shifted to the left" by one position: for example, the input to // compute the least significant recoded digit, given that there's no bit b_-1, // has to be b_4 b_3 b_2 b_1 b_0 0. void ec_GFp_nistp_recode_scalar_bits(uint8_t *sign, uint8_t *digit, uint8_t in) { uint8_t s, d; s = ~((in >> 5) - 1); /* sets all bits to MSB(in), 'in' seen as * 6-bit value */ d = (1 << 6) - in - 1; d = (d & s) | (in & ~s); d = (d >> 1) + (d & 1); *sign = s & 1; *digit = d; } #endif // 64_BIT && !WINDOWS