The third-party toolchain file doesn't actually work with newer NDKs, and the one shipped with the NDK has fewer bugs. Change-Id: I59e1db393f0d66b186fb71590fab14db7faa0756 Reviewed-on: https://boringssl-review.googlesource.com/24165 Reviewed-by: Adam Langley <agl@google.com>
6.4 KiB
Building BoringSSL
Build Prerequisites
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CMake 2.8.11 or later is required.
-
Perl 5.6.1 or later is required. On Windows, Active State Perl has been reported to work, as has MSYS Perl. Strawberry Perl also works but it adds GCC to
PATH
, which can confuse some build tools when identifying the compiler (removingC:\Strawberry\c\bin
fromPATH
should resolve any problems). If Perl is not found by CMake, it may be configured explicitly by settingPERL_EXECUTABLE
. -
On Windows you currently must use Ninja to build; on other platforms, it is not required, but recommended, because it makes builds faster.
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If you need to build Ninja from source, then a recent version of Python is required (Python 2.7.5 works).
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On Windows only, Yasm is required. If not found by CMake, it may be configured explicitly by setting
CMAKE_ASM_NASM_COMPILER
. -
A C compiler is required. On Windows, MSVC 14 (Visual Studio 2015) or later with Platform SDK 8.1 or later are supported. Recent versions of GCC (4.8+) and Clang should work on non-Windows platforms, and maybe on Windows too. To build the tests, you also need a C++ compiler with C++11 support.
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Go is required. If not found by CMake, the go executable may be configured explicitly by setting
GO_EXECUTABLE
. -
To build the x86 and x86_64 assembly, your assembler must support AVX2 instructions and MOVBE. If using GNU binutils, you must have 2.22 or later
Building
Using Ninja (note the 'N' is capitalized in the cmake invocation):
mkdir build
cd build
cmake -GNinja ..
ninja
Using Make (does not work on Windows):
mkdir build
cd build
cmake ..
make
You usually don't need to run cmake
again after changing CMakeLists.txt
files because the build scripts will detect changes to them and rebuild
themselves automatically.
Note that the default build flags in the top-level CMakeLists.txt
are for
debugging—optimisation isn't enabled. Pass -DCMAKE_BUILD_TYPE=Release
to
cmake
to configure a release build.
If you want to cross-compile then there is an example toolchain file for 32-bit
Intel in util/
. Wipe out the build directory, recreate it and run cmake
like
this:
cmake -DCMAKE_TOOLCHAIN_FILE=../util/32-bit-toolchain.cmake -GNinja ..
If you want to build as a shared library, pass -DBUILD_SHARED_LIBS=1
. On
Windows, where functions need to be tagged with dllimport
when coming from a
shared library, define BORINGSSL_SHARED_LIBRARY
in any code which #include
s
the BoringSSL headers.
In order to serve environments where code-size is important as well as those
where performance is the overriding concern, OPENSSL_SMALL
can be defined to
remove some code that is especially large.
See CMake's documentation for other variables which may be used to configure the build.
Building for Android
It's possible to build BoringSSL with the Android NDK using CMake. Recent versions of the NDK include a CMake toolchain file which works with CMake 3.6.0 or later. This has been tested with version r16b of the NDK.
Unpack the Android NDK somewhere and export ANDROID_NDK
to point to the
directory. Then make a build directory as above and run CMake like this:
cmake -DANDROID_ABI=armeabi-v7a \
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DANDROID_NATIVE_API_LEVEL=16 \
-GNinja ..
Once you've run that, Ninja should produce Android-compatible binaries. You
can replace armeabi-v7a
in the above with arm64-v8a
and use API level 21 or
higher to build aarch64 binaries.
For older NDK versions, BoringSSL ships a third-party CMake toolchain file. Use
../third_party/android-cmake/android.toolchain.cmake
for
CMAKE_TOOLCHAIN_FILE
instead.
For other options, see the documentation in the toolchain file.
Building for iOS
To build for iOS, pass -DCMAKE_OSX_SYSROOT=iphoneos
and
-DCMAKE_OSX_ARCHITECTURES=ARCH
to CMake, where ARCH
is the desired
architecture, matching values used in the -arch
flag in Apple's toolchain.
Passing multiple architectures for a multiple-architecture build is not supported.
Known Limitations on Windows
-
Versions of CMake since 3.0.2 have a bug in its Ninja generator that causes yasm to output warnings
yasm: warning: can open only one input file, only the last file will be processed
These warnings can be safely ignored. The cmake bug is http://www.cmake.org/Bug/view.php?id=15253.
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CMake can generate Visual Studio projects, but the generated project files don't have steps for assembling the assembly language source files, so they currently cannot be used to build BoringSSL.
Embedded ARM
ARM, unlike Intel, does not have an instruction that allows applications to discover the capabilities of the processor. Instead, the capability information has to be provided by the operating system somehow.
By default, on Linux-based systems, BoringSSL will try to use getauxval
and
/proc
to discover the capabilities. But some environments don't support that
sort of thing and, for them, it's possible to configure the CPU capabilities at
compile time.
On iOS or builds which define OPENSSL_STATIC_ARMCAP
, features will be
determined based on the __ARM_NEON__
and __ARM_FEATURE_CRYPTO
preprocessor
symbols reported by the compiler. These values are usually controlled by the
-march
flag. You can also define any of the following to enable the
corresponding ARM feature.
OPENSSL_STATIC_ARMCAP_NEON
OPENSSL_STATIC_ARMCAP_AES
OPENSSL_STATIC_ARMCAP_SHA1
OPENSSL_STATIC_ARMCAP_SHA256
OPENSSL_STATIC_ARMCAP_PMULL
Note that if a feature is enabled in this way, but not actually supported at run-time, BoringSSL will likely crash.
Running tests
There are two sets of tests: the C/C++ tests and the blackbox tests. For former
are built by Ninja and can be run from the top-level directory with go run util/all_tests.go
. The latter have to be run separately by running go test
from within ssl/test/runner
.
Both sets of tests may also be run with ninja -C build run_tests
, but CMake
3.2 or later is required to avoid Ninja's output buffering.