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https://github.com/henrydcase/nobs.git
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Henry Case
820906b7c7
* complate reset of the SHA-3 code. Affects mostly the code in sha3.go * fixes a bug which causes SHAKE implementation to crash * implementation of Read()/Write() avoid unnecessary buffering as much as possible * NOTE: at some point I've done separated implementation for SumXXX, functions, but after optimizing implementation of Read/Write/Sum, the gain wasn't that big Current speed on Initial speed on i7-8665U@1.90 BenchmarkPermutationFunction 1592787 736 ns/op 271.90 MB/s 0 B/op 0 allocs/op BenchmarkSha3Chunk_x01/SHA-3/224 98752 11630 ns/op 176.02 MB/s 0 B/op 0 allocs/op BenchmarkSha3Chunk_x01/SHA-3/256 92508 12447 ns/op 164.46 MB/s 0 B/op 0 allocs/op BenchmarkSha3Chunk_x01/SHA-3/384 76765 15206 ns/op 134.62 MB/s 0 B/op 0 allocs/op BenchmarkSha3Chunk_x01/SHA-3/512 54333 21932 ns/op 93.33 MB/s 0 B/op 0 allocs/op BenchmarkSha3Chunk_x16/SHA-3/224 10000 102161 ns/op 160.37 MB/s 0 B/op 0 allocs/op BenchmarkSha3Chunk_x16/SHA-3/256 10000 106531 ns/op 153.80 MB/s 0 B/op 0 allocs/op BenchmarkSha3Chunk_x16/SHA-3/384 8641 137272 ns/op 119.35 MB/s 0 B/op 0 allocs/op BenchmarkSha3Chunk_x16/SHA-3/512 6340 189124 ns/op 86.63 MB/s 0 B/op 0 allocs/op BenchmarkShake_x01/SHAKE-128 167062 7149 ns/op 188.83 MB/s 0 B/op 0 allocs/op BenchmarkShake_x01/SHAKE-256 151982 7748 ns/op 174.24 MB/s 0 B/op 0 allocs/op BenchmarkShake_x16/SHAKE-128 12963 87770 ns/op 186.67 MB/s 0 B/op 0 allocs/op BenchmarkShake_x16/SHAKE-256 10000 105554 ns/op 155.22 MB/s 0 B/op 0 allocs/op BenchmarkCShake/cSHAKE-128 109148 10940 ns/op 187.11 MB/s 0 B/op 0 allocs/op BenchmarkCShake/cSHAKE-256 90324 13211 ns/op 154.94 MB/s 0 B/op 0 allocs/op PASS
160 lines
4.8 KiB
Go
160 lines
4.8 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package sha3
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// SHAKE128 and SHAKE256 are FIPS approved XOFs. The cSHAKE128/256
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// are SHAKE-based XOFs supporting domain separation.
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import (
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"encoding/binary"
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"io"
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)
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// ShakeHash defines the interface to hash functions that
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// support arbitrary-length output.
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type ShakeHash interface {
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// Write absorbs more data into the hash's state. It panics if input is
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// written to it after output has been read from it.
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io.Writer
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// Read reads more output from the hash; reading affects the hash's
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// state. (ShakeHash.Read is thus very different from Hash.Sum)
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// It never returns an error.
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io.Reader
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// Clone returns a copy of the ShakeHash in its current state.
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Clone() ShakeHash
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// Reset resets the ShakeHash to its initial state.
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Reset()
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}
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// cSHAKE specific context
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type cshakeState struct {
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state // SHA-3 state context and Read/Write operations
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// initBlock is the cSHAKE specific initialization set of bytes. It is initialized
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// by newCShake function and stores concatenation of N followed by S, encoded
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// by the method specified in 3.3 of [1] and padded with bytepad function.
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// Used by Reset() to restore initial state.
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initBlock []byte
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}
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// Consts for configuring initial SHA-3 state
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const (
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sfxShake = 0x1f
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sfxCShake = 0x04
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rate128 = 168
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rate256 = 136
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)
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func bytepad(input []byte, w int) []byte {
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// leftEncode always returns max 9 bytes
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buf := make([]byte, 0, 9+len(input)+w)
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buf = append(buf, leftEncode(uint64(w))...)
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buf = append(buf, input...)
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padlen := w - (len(buf) % w)
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return append(buf, make([]byte, padlen)...)
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}
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func leftEncode(value uint64) []byte {
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var b [9]byte
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binary.BigEndian.PutUint64(b[1:], value)
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// Trim all but last leading zero bytes
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i := byte(1)
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for i < 8 && b[i] == 0 {
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i++
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}
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// Prepend number of encoded bytes
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b[i-1] = 9 - i
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return b[i-1:]
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}
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func newCShake(N, S []byte, sfx byte, shaId uint8) ShakeHash {
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c := cshakeState{state: state{sfx: sfx, desc: Sha3Desc[shaId]}}
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// leftEncode returns max 9 bytes
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b := make([]byte, 0, 9*2+len(N)+len(S))
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b = append(b, leftEncode(uint64(len(N)*8))...)
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b = append(b, N...)
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b = append(b, leftEncode(uint64(len(S)*8))...)
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b = append(b, S...)
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c.initBlock = bytepad(b, c.BlockSize())
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c.Write(c.initBlock)
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return &c
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}
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// Reset resets the hash to initial state.
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func (c *cshakeState) Reset() {
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c.state.Reset()
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c.Write(c.initBlock)
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}
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// Clone returns copy of a cSHAKE context within its current state.
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func (c *cshakeState) Clone() ShakeHash {
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b := make([]byte, len(c.initBlock))
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copy(b, c.initBlock)
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return &cshakeState{state: c.state, initBlock: b}
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}
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// Clone returns copy of SHAKE context within its current state.
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func (c *state) Clone() ShakeHash {
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dup := *c
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return &dup
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}
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// NewShake128 creates a new SHAKE128 variable-output-length ShakeHash.
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// Its generic security strength is 128 bits against all attacks if at
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// least 32 bytes of its output are used.
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func NewShake128() ShakeHash {
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return &state{sfx: sfxShake, desc: Sha3Desc[SHAKE128]}
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}
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// NewShake256 creates a new SHAKE256 variable-output-length ShakeHash.
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// Its generic security strength is 256 bits against all attacks if
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// at least 64 bytes of its output are used.
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func NewShake256() ShakeHash {
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return &state{sfx: sfxShake, desc: Sha3Desc[SHAKE256]}
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}
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// NewCShake128 creates a new instance of cSHAKE128 variable-output-length ShakeHash,
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// a customizable variant of SHAKE128.
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// N is used to define functions based on cSHAKE, it can be empty when plain cSHAKE is
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// desired. S is a customization byte string used for domain separation - two cSHAKE
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// computations on same input with different S yield unrelated outputs.
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// When N and S are both empty, this is equivalent to NewShake128.
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func NewCShake128(N, S []byte) ShakeHash {
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if len(N) == 0 && len(S) == 0 {
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return NewShake128()
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}
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return newCShake(N, S, sfxCShake, SHAKE128)
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}
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// NewCShake256 creates a new instance of cSHAKE256 variable-output-length ShakeHash,
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// a customizable variant of SHAKE256.
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// N is used to define functions based on cSHAKE, it can be empty when plain cSHAKE is
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// desired. S is a customization byte string used for domain separation - two cSHAKE
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// computations on same input with different S yield unrelated outputs.
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// When N and S are both empty, this is equivalent to NewShake256.
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func NewCShake256(N, S []byte) ShakeHash {
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if len(N) == 0 && len(S) == 0 {
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return NewShake256()
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}
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return newCShake(N, S, sfxCShake, SHAKE256)
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}
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// ShakeSum128 writes an arbitrary-length digest of data into hash.
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func ShakeSum128(hash, data []byte) {
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h := NewShake128()
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h.Write(data)
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h.Read(hash)
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}
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// ShakeSum256 writes an arbitrary-length digest of data into hash.
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func ShakeSum256(hash, data []byte) {
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h := NewShake256()
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h.Write(data)
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h.Read(hash)
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}
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