#include "transpose.h" /* input: in, a 64x64 matrix over GF(2) */ /* output: out, transpose of in */ void PQCLEAN_MCELIECE6688128_VEC_transpose_64x64(uint64_t *out, const uint64_t *in) { int i, j, s, d; uint64_t x, y; uint64_t masks[6][2] = { {0x5555555555555555, 0xAAAAAAAAAAAAAAAA}, {0x3333333333333333, 0xCCCCCCCCCCCCCCCC}, {0x0F0F0F0F0F0F0F0F, 0xF0F0F0F0F0F0F0F0}, {0x00FF00FF00FF00FF, 0xFF00FF00FF00FF00}, {0x0000FFFF0000FFFF, 0xFFFF0000FFFF0000}, {0x00000000FFFFFFFF, 0xFFFFFFFF00000000} }; for (i = 0; i < 64; i++) { out[i] = in[i]; } for (d = 5; d >= 0; d--) { s = 1 << d; for (i = 0; i < 64; i += s * 2) { for (j = i; j < i + s; j++) { x = (out[j] & masks[d][0]) | ((out[j + s] & masks[d][0]) << s); y = ((out[j] & masks[d][1]) >> s) | (out[j + s] & masks[d][1]); out[j + 0] = x; out[j + s] = y; } } } }