/// @file utils_prng.c /// @brief The implementation of PRNG related functions. /// #include "utils_prng.h" #include "aes.h" #include "randombytes.h" #include "utils_hash.h" #include #include static void prng_update(const unsigned char *provided_data, unsigned char *Key, unsigned char *V) { unsigned char temp[48]; aes256ctx ctx; aes256_ecb_keyexp(&ctx, Key); for (int i = 0; i < 3; i++) { //increment V for (int j = 15; j >= 0; j--) { if (V[j] == 0xff) { V[j] = 0x00; } else { V[j]++; break; } } aes256_ecb(temp + 16 * i, V, 1, &ctx); } if (provided_data != NULL) { for (int i = 0; i < 48; i++) { temp[i] ^= provided_data[i]; } } aes256_ctx_release(&ctx); memcpy(Key, temp, 32); memcpy(V, temp + 32, 16); } static void randombytes_init_with_state(prng_t *state, unsigned char *entropy_input_48bytes) { memset(state->Key, 0x00, 32); memset(state->V, 0x00, 16); prng_update(entropy_input_48bytes, state->Key, state->V); } static int randombytes_with_state(prng_t *state, unsigned char *x, size_t xlen) { unsigned char block[16]; int i = 0; aes256ctx ctx; aes256_ecb_keyexp(&ctx, state->Key); while (xlen > 0) { //increment V for (int j = 15; j >= 0; j--) { if (state->V[j] == 0xff) { state->V[j] = 0x00; } else { state->V[j]++; break; } } aes256_ecb(block, state->V, 1, &ctx); if (xlen > 15) { memcpy(x + i, block, 16); i += 16; xlen -= 16; } else { memcpy(x + i, block, xlen); xlen = 0; } } aes256_ctx_release(&ctx); prng_update(NULL, state->Key, state->V); return 0; } int PQCLEAN_RAINBOWVCCLASSIC_CLEAN_prng_set(prng_t *ctx, const void *prng_seed, unsigned long prng_seedlen) { unsigned char seed[48]; if (prng_seedlen >= 48) { memcpy(seed, prng_seed, 48); } else { memcpy(seed, prng_seed, prng_seedlen); PQCLEAN_RAINBOWVCCLASSIC_CLEAN_hash_msg(seed + prng_seedlen, 48 - (unsigned)prng_seedlen, (const unsigned char *)prng_seed, prng_seedlen); } randombytes_init_with_state(ctx, seed); return 0; } int PQCLEAN_RAINBOWVCCLASSIC_CLEAN_prng_gen(prng_t *ctx, unsigned char *out, unsigned long outlen) { return randombytes_with_state(ctx, out, outlen); }