make Windows and 32-bit systems (slightly more?) happy
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@ -17,7 +17,7 @@ static inline uint8_t gf16v_get_ele(const uint8_t *a, unsigned i) {
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uint8_t r = a[i >> 1];
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uint8_t r = a[i >> 1];
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uint8_t r0 = r & 0xf;
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uint8_t r0 = r & 0xf;
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uint8_t r1 = r >> 4;
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uint8_t r1 = r >> 4;
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uint8_t m = (uint8_t)(-(i & 1));
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uint8_t m = (uint8_t)(-((int8_t)i & 1));
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return (uint8_t)((r1 & m) | ((~m)&r0));
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return (uint8_t)((r1 & m) | ((~m)&r0));
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}
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}
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@ -29,7 +29,7 @@ static inline uint8_t gf16v_get_ele(const uint8_t *a, unsigned i) {
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/// @return the value of the element.
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/// @return the value of the element.
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///
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///
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static inline uint8_t gf16v_set_ele(uint8_t *a, unsigned i, uint8_t v) {
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static inline uint8_t gf16v_set_ele(uint8_t *a, unsigned i, uint8_t v) {
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uint8_t m = (uint8_t) (0xf ^ (-(i & 1))); /// 1--> 0xf0 , 0--> 0x0f
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uint8_t m = (uint8_t) (0xf ^ (-((int8_t)i & 1))); /// 1--> 0xf0 , 0--> 0x0f
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uint8_t ai_remaining = (uint8_t) (a[i >> 1] & (~m)); /// erase
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uint8_t ai_remaining = (uint8_t) (a[i >> 1] & (~m)); /// erase
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a[i >> 1] = (uint8_t) (ai_remaining | (m & (v << 4)) | (m & v & 0xf)); /// set
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a[i >> 1] = (uint8_t) (ai_remaining | (m & (v << 4)) | (m & v & 0xf)); /// set
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return v;
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return v;
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@ -44,7 +44,7 @@ static void randombytes_init_with_state(prng_t *state,
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static int randombytes_with_state(prng_t *state,
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static int randombytes_with_state(prng_t *state,
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unsigned char *x,
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unsigned char *x,
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unsigned long long xlen) {
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size_t xlen) {
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unsigned char block[16];
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unsigned char block[16];
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int i = 0;
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int i = 0;
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