th5/record_process.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package tls
// A recordProcessor accepts reassembled records, decrypts and verifies them
// and routes them either to the handshake processor, to up to the application.
// It also accepts requests from the application for the current connection
// state, or for a notification when the state changes.
import (
"container/list"
"crypto/subtle"
"hash"
)
// getConnectionState is a request from the application to get the current
// ConnectionState.
type getConnectionState struct {
reply chan<- ConnectionState
}
// waitConnectionState is a request from the application to be notified when
// the connection state changes.
type waitConnectionState struct {
reply chan<- ConnectionState
}
// connectionStateChange is a message from the handshake processor that the
// connection state has changed.
type connectionStateChange struct {
connState ConnectionState
}
// changeCipherSpec is a message send to the handshake processor to signal that
// the peer is switching ciphers.
type changeCipherSpec struct{}
// newCipherSpec is a message from the handshake processor that future
// records should be processed with a new cipher and MAC function.
type newCipherSpec struct {
encrypt encryptor
mac hash.Hash
}
type recordProcessor struct {
decrypt encryptor
mac hash.Hash
seqNum uint64
handshakeBuf []byte
appDataChan chan<- []byte
requestChan <-chan interface{}
controlChan <-chan interface{}
recordChan <-chan *record
handshakeChan chan<- interface{}
// recordRead is nil when we don't wish to read any more.
recordRead <-chan *record
// appDataSend is nil when len(appData) == 0.
appDataSend chan<- []byte
// appData contains any application data queued for upstream.
appData []byte
// A list of channels waiting for connState to change.
waitQueue *list.List
connState ConnectionState
shutdown bool
header [13]byte
}
// drainRequestChannel processes messages from the request channel until it's closed.
func drainRequestChannel(requestChan <-chan interface{}, c ConnectionState) {
for v := range requestChan {
if closed(requestChan) {
return
}
switch r := v.(type) {
case getConnectionState:
r.reply <- c
case waitConnectionState:
r.reply <- c
}
}
}
func (p *recordProcessor) loop(appDataChan chan<- []byte, requestChan <-chan interface{}, controlChan <-chan interface{}, recordChan <-chan *record, handshakeChan chan<- interface{}) {
noop := nop{}
p.decrypt = noop
p.mac = noop
p.waitQueue = list.New()
p.appDataChan = appDataChan
p.requestChan = requestChan
p.controlChan = controlChan
p.recordChan = recordChan
p.handshakeChan = handshakeChan
p.recordRead = recordChan
for !p.shutdown {
select {
case p.appDataSend <- p.appData:
p.appData = nil
p.appDataSend = nil
p.recordRead = p.recordChan
case c := <-controlChan:
p.processControlMsg(c)
case r := <-requestChan:
p.processRequestMsg(r)
case r := <-p.recordRead:
p.processRecord(r)
}
}
p.wakeWaiters()
go drainRequestChannel(p.requestChan, p.connState)
go func() {
for _ = range controlChan {
}
}()
close(handshakeChan)
if len(p.appData) > 0 {
appDataChan <- p.appData
}
close(appDataChan)
}
func (p *recordProcessor) processRequestMsg(requestMsg interface{}) {
if closed(p.requestChan) {
p.shutdown = true
return
}
switch r := requestMsg.(type) {
case getConnectionState:
r.reply <- p.connState
case waitConnectionState:
if p.connState.HandshakeComplete {
r.reply <- p.connState
}
p.waitQueue.PushBack(r.reply)
}
}
func (p *recordProcessor) processControlMsg(msg interface{}) {
connState, ok := msg.(ConnectionState)
if !ok || closed(p.controlChan) {
p.shutdown = true
return
}
p.connState = connState
p.wakeWaiters()
}
func (p *recordProcessor) wakeWaiters() {
for i := p.waitQueue.Front(); i != nil; i = i.Next() {
i.Value.(chan<- ConnectionState) <- p.connState
}
p.waitQueue.Init()
}
func (p *recordProcessor) processRecord(r *record) {
if closed(p.recordChan) {
p.shutdown = true
return
}
p.decrypt.XORKeyStream(r.payload)
if len(r.payload) < p.mac.Size() {
p.error(alertBadRecordMAC)
return
}
fillMACHeader(&p.header, p.seqNum, len(r.payload)-p.mac.Size(), r)
p.seqNum++
p.mac.Reset()
p.mac.Write(p.header[0:13])
p.mac.Write(r.payload[0 : len(r.payload)-p.mac.Size()])
macBytes := p.mac.Sum()
if subtle.ConstantTimeCompare(macBytes, r.payload[len(r.payload)-p.mac.Size():]) != 1 {
p.error(alertBadRecordMAC)
return
}
switch r.contentType {
case recordTypeHandshake:
p.processHandshakeRecord(r.payload[0 : len(r.payload)-p.mac.Size()])
case recordTypeChangeCipherSpec:
if len(r.payload) != 1 || r.payload[0] != 1 {
p.error(alertUnexpectedMessage)
return
}
p.handshakeChan <- changeCipherSpec{}
newSpec, ok := (<-p.controlChan).(*newCipherSpec)
if !ok {
p.connState.Error = alertUnexpectedMessage
p.shutdown = true
return
}
p.decrypt = newSpec.encrypt
p.mac = newSpec.mac
p.seqNum = 0
case recordTypeApplicationData:
if p.connState.HandshakeComplete == false {
p.error(alertUnexpectedMessage)
return
}
p.recordRead = nil
p.appData = r.payload[0 : len(r.payload)-p.mac.Size()]
p.appDataSend = p.appDataChan
default:
p.error(alertUnexpectedMessage)
return
}
}
func (p *recordProcessor) processHandshakeRecord(data []byte) {
if p.handshakeBuf == nil {
p.handshakeBuf = data
} else {
if len(p.handshakeBuf) > maxHandshakeMsg {
p.error(alertInternalError)
return
}
newBuf := make([]byte, len(p.handshakeBuf)+len(data))
copy(newBuf, p.handshakeBuf)
copy(newBuf[len(p.handshakeBuf):], data)
p.handshakeBuf = newBuf
}
for len(p.handshakeBuf) >= 4 {
handshakeLen := int(p.handshakeBuf[1])<<16 |
int(p.handshakeBuf[2])<<8 |
int(p.handshakeBuf[3])
if handshakeLen+4 > len(p.handshakeBuf) {
break
}
bytes := p.handshakeBuf[0 : handshakeLen+4]
p.handshakeBuf = p.handshakeBuf[handshakeLen+4:]
if bytes[0] == typeFinished {
// Special case because Finished is synchronous: the
// handshake handler has to tell us if it's ok to start
// forwarding application data.
m := new(finishedMsg)
if !m.unmarshal(bytes) {
p.error(alertUnexpectedMessage)
}
p.handshakeChan <- m
var ok bool
p.connState, ok = (<-p.controlChan).(ConnectionState)
if !ok || p.connState.Error != 0 {
p.shutdown = true
return
}
} else {
msg, ok := parseHandshakeMsg(bytes)
if !ok {
p.error(alertUnexpectedMessage)
return
}
p.handshakeChan <- msg
}
}
}
func (p *recordProcessor) error(err alertType) {
close(p.handshakeChan)
p.connState.Error = err
p.wakeWaiters()
p.shutdown = true
}
func parseHandshakeMsg(data []byte) (interface{}, bool) {
var m interface {
unmarshal([]byte) bool
}
switch data[0] {
case typeClientHello:
m = new(clientHelloMsg)
case typeServerHello:
m = new(serverHelloMsg)
case typeCertificate:
m = new(certificateMsg)
case typeServerHelloDone:
m = new(serverHelloDoneMsg)
case typeClientKeyExchange:
m = new(clientKeyExchangeMsg)
case typeNextProtocol:
m = new(nextProtoMsg)
default:
return nil, false
}
ok := m.unmarshal(data)
return m, ok
}