tris: extend ConnectionInfo

Este commit está contenido en:
Filippo Valsorda 2016-11-04 17:07:36 -07:00 cometido por Peter Wu
padre 4b0d17eca3
commit 8052dc002f
Se han modificado 3 ficheros con 13 adiciones y 0 borrados

1
13.go
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@ -19,6 +19,7 @@ func (hs *serverHandshakeState) doTLS13Handshake() error {
c := hs.c
hs.c.cipherSuite, hs.hello13.cipherSuite = hs.suite.id, hs.suite.id
hs.c.clientHello = hs.clientHello.marshal()
// When picking the group for the handshake, priority is given to groups
// that the client provided a keyShare for, so to avoid a round-trip.

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@ -174,6 +174,7 @@ var supportedSignatureAlgorithms = []signatureAndHash{
// ConnectionState records basic TLS details about the connection.
type ConnectionState struct {
ConnectionID []byte // Random unique connection id
Version uint16 // TLS version used by the connection (e.g. VersionTLS12)
HandshakeComplete bool // TLS handshake is complete
DidResume bool // connection resumes a previous TLS connection
@ -193,6 +194,8 @@ type ConnectionState struct {
// change in future versions of Go once the TLS master-secret fix has
// been standardized and implemented.
TLSUnique []byte
ClientHello []byte // ClientHello packet
}
// ClientAuthType declares the policy the server will follow for

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@ -34,6 +34,8 @@ type Conn struct {
// to wait for the handshake can wait on this, under handshakeMutex.
handshakeCond *sync.Cond
handshakeErr error // error resulting from handshake
connID []byte // Random connection id
clientHello []byte // ClientHello packet contents
vers uint16 // TLS version
haveVers bool // version has been negotiated
config *Config // configuration passed to constructor
@ -1363,6 +1365,11 @@ func (c *Conn) Handshake() error {
panic("handshake should not have been able to complete after handshakeCond was set")
}
c.connID = make([]byte, 8)
if _, err := io.ReadFull(c.config.rand(), c.connID); err != nil {
return err
}
if c.isClient {
c.handshakeErr = c.clientHandshake()
} else {
@ -1398,6 +1405,8 @@ func (c *Conn) ConnectionState() ConnectionState {
state.ServerName = c.serverName
if c.handshakeComplete {
state.ConnectionID = c.connID
state.ClientHello = c.clientHello
state.Version = c.vers
state.NegotiatedProtocol = c.clientProtocol
state.DidResume = c.didResume