ebda9b3736
It's somewhat annoying to have to parse out the packetAdaptor mini-language. Actually seeing those is only useful when debugging the adaptor itself, rather than DTLS. Switch the order of the two middleware bits and add an escape hatch to log the funny opcodes. Change-Id: I249c45928a76b747d69f3ab972ea4d31e0680a62 Reviewed-on: https://boringssl-review.googlesource.com/6416 Reviewed-by: Adam Langley <agl@google.com>
180 lines
4.5 KiB
Go
180 lines
4.5 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package runner
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import (
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"encoding/binary"
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"fmt"
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"io"
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"net"
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"time"
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)
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// opcodePacket signals a packet, encoded with a 32-bit length prefix, followed
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// by the payload.
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const opcodePacket = byte('P')
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// opcodeTimeout signals a read timeout, encoded by a 64-bit number of
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// nanoseconds. On receipt, the peer should reply with
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// opcodeTimeoutAck. opcodeTimeout may only be sent by the Go side.
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const opcodeTimeout = byte('T')
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// opcodeTimeoutAck acknowledges a read timeout. This opcode has no payload and
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// may only be sent by the C side. Timeout ACKs act as a synchronization point
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// at the timeout, to bracket one flight of messages from C.
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const opcodeTimeoutAck = byte('t')
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type packetAdaptor struct {
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net.Conn
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debug *recordingConn
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}
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// newPacketAdaptor wraps a reliable streaming net.Conn into a reliable
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// packet-based net.Conn. The stream contains packets and control commands,
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// distinguished by a one byte opcode.
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func newPacketAdaptor(conn net.Conn) *packetAdaptor {
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return &packetAdaptor{conn, nil}
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}
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func (p *packetAdaptor) log(message string, data []byte) {
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if p.debug == nil {
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return
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}
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p.debug.LogSpecial(message, data)
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}
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func (p *packetAdaptor) readOpcode() (byte, error) {
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out := make([]byte, 1)
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if _, err := io.ReadFull(p.Conn, out); err != nil {
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return 0, err
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}
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return out[0], nil
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}
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func (p *packetAdaptor) readPacketBody() ([]byte, error) {
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var length uint32
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if err := binary.Read(p.Conn, binary.BigEndian, &length); err != nil {
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return nil, err
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}
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out := make([]byte, length)
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if _, err := io.ReadFull(p.Conn, out); err != nil {
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return nil, err
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}
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return out, nil
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}
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func (p *packetAdaptor) Read(b []byte) (int, error) {
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opcode, err := p.readOpcode()
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if err != nil {
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return 0, err
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}
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if opcode != opcodePacket {
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return 0, fmt.Errorf("unexpected opcode '%d'", opcode)
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}
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out, err := p.readPacketBody()
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if err != nil {
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return 0, err
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}
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return copy(b, out), nil
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}
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func (p *packetAdaptor) Write(b []byte) (int, error) {
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payload := make([]byte, 1+4+len(b))
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payload[0] = opcodePacket
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binary.BigEndian.PutUint32(payload[1:5], uint32(len(b)))
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copy(payload[5:], b)
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if _, err := p.Conn.Write(payload); err != nil {
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return 0, err
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}
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return len(b), nil
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}
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// SendReadTimeout instructs the peer to simulate a read timeout. It then waits
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// for acknowledgement of the timeout, buffering any packets received since
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// then. The packets are then returned.
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func (p *packetAdaptor) SendReadTimeout(d time.Duration) ([][]byte, error) {
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p.log("Simulating read timeout: " + d.String(), nil)
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payload := make([]byte, 1+8)
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payload[0] = opcodeTimeout
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binary.BigEndian.PutUint64(payload[1:], uint64(d.Nanoseconds()))
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if _, err := p.Conn.Write(payload); err != nil {
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return nil, err
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}
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var packets [][]byte
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for {
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opcode, err := p.readOpcode()
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if err != nil {
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return nil, err
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}
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switch opcode {
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case opcodeTimeoutAck:
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p.log("Received timeout ACK", nil)
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// Done! Return the packets buffered and continue.
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return packets, nil
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case opcodePacket:
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// Buffer the packet for the caller to process.
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packet, err := p.readPacketBody()
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if err != nil {
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return nil, err
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}
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p.log("Simulating dropped packet", packet)
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packets = append(packets, packet)
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default:
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return nil, fmt.Errorf("unexpected opcode '%d'", opcode)
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}
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}
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}
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type replayAdaptor struct {
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net.Conn
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prevWrite []byte
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}
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// newReplayAdaptor wraps a packeted net.Conn. It transforms it into
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// one which, after writing a packet, always replays the previous
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// write.
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func newReplayAdaptor(conn net.Conn) net.Conn {
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return &replayAdaptor{Conn: conn}
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}
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func (r *replayAdaptor) Write(b []byte) (int, error) {
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n, err := r.Conn.Write(b)
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// Replay the previous packet and save the current one to
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// replay next.
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if r.prevWrite != nil {
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r.Conn.Write(r.prevWrite)
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}
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r.prevWrite = append(r.prevWrite[:0], b...)
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return n, err
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}
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type damageAdaptor struct {
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net.Conn
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damage bool
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}
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// newDamageAdaptor wraps a packeted net.Conn. It transforms it into one which
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// optionally damages the final byte of every Write() call.
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func newDamageAdaptor(conn net.Conn) *damageAdaptor {
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return &damageAdaptor{Conn: conn}
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}
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func (d *damageAdaptor) setDamage(damage bool) {
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d.damage = damage
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}
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func (d *damageAdaptor) Write(b []byte) (int, error) {
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if d.damage && len(b) > 0 {
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b = append([]byte{}, b...)
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b[len(b)-1]++
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}
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return d.Conn.Write(b)
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}
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