0990a552eb
This should make it easier for us to reuse Go code properly. util/fipstools is kind of a mess. runner has been using relative imports, but Go seems to prefer this mechanism these days. Update-Note: The import spelling in ssl/test/runner changes. Also we now require Go 1.11. Or you could clone us into GOPATH, but no one does that. Change-Id: I8bf91e1e0345b3d0b3d17f5c642fe78b415b7dde Reviewed-on: https://boringssl-review.googlesource.com/31884 Reviewed-by: Adam Langley <agl@google.com>
192 lines
7.8 KiB
Markdown
192 lines
7.8 KiB
Markdown
# Building BoringSSL
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## Build Prerequisites
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* [CMake](https://cmake.org/download/) 2.8.11 or later is required.
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* Perl 5.6.1 or later is required. On Windows,
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[Active State Perl](http://www.activestate.com/activeperl/) has been
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reported to work, as has MSYS Perl.
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[Strawberry Perl](http://strawberryperl.com/) also works but it adds GCC
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to `PATH`, which can confuse some build tools when identifying the compiler
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(removing `C:\Strawberry\c\bin` from `PATH` should resolve any problems).
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If Perl is not found by CMake, it may be configured explicitly by setting
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`PERL_EXECUTABLE`.
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* On Windows you currently must use [Ninja](https://ninja-build.org/)
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to build; on other platforms, it is not required, but recommended, because
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it makes builds faster.
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* If you need to build Ninja from source, then a recent version of
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[Python](https://www.python.org/downloads/) is required (Python 2.7.5 works).
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* On Windows only, [Yasm](http://yasm.tortall.net/) is required. If not found
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by CMake, it may be configured explicitly by setting
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`CMAKE_ASM_NASM_COMPILER`.
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* A C compiler is required. On Windows, MSVC 14 (Visual Studio 2015) or later
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with Platform SDK 8.1 or later are supported. Recent versions of GCC (4.8+)
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and Clang should work on non-Windows platforms, and maybe on Windows too.
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To build the tests, you also need a C++ compiler with C++11 support.
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* The most recent stable version of [Go](https://golang.org/dl/) is required.
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If not found by CMake, the go executable may be configured explicitly by
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setting `GO_EXECUTABLE`.
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* To build the x86 and x86\_64 assembly, your assembler must support AVX2
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instructions and MOVBE. If using GNU binutils, you must have 2.22 or later
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## Building
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Using Ninja (note the 'N' is capitalized in the cmake invocation):
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mkdir build
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cd build
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cmake -GNinja ..
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ninja
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Using Make (does not work on Windows):
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mkdir build
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cd build
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cmake ..
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make
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You usually don't need to run `cmake` again after changing `CMakeLists.txt`
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files because the build scripts will detect changes to them and rebuild
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themselves automatically.
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Note that the default build flags in the top-level `CMakeLists.txt` are for
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debugging—optimisation isn't enabled. Pass `-DCMAKE_BUILD_TYPE=Release` to
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`cmake` to configure a release build.
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If you want to cross-compile then there is an example toolchain file for 32-bit
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Intel in `util/`. Wipe out the build directory, recreate it and run `cmake` like
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this:
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cmake -DCMAKE_TOOLCHAIN_FILE=../util/32-bit-toolchain.cmake -GNinja ..
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If you want to build as a shared library, pass `-DBUILD_SHARED_LIBS=1`. On
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Windows, where functions need to be tagged with `dllimport` when coming from a
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shared library, define `BORINGSSL_SHARED_LIBRARY` in any code which `#include`s
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the BoringSSL headers.
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In order to serve environments where code-size is important as well as those
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where performance is the overriding concern, `OPENSSL_SMALL` can be defined to
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remove some code that is especially large.
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See [CMake's documentation](https://cmake.org/cmake/help/v3.4/manual/cmake-variables.7.html)
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for other variables which may be used to configure the build.
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### Building for Android
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It's possible to build BoringSSL with the Android NDK using CMake. Recent
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versions of the NDK include a CMake toolchain file which works with CMake 3.6.0
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or later. This has been tested with version r16b of the NDK.
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Unpack the Android NDK somewhere and export `ANDROID_NDK` to point to the
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directory. Then make a build directory as above and run CMake like this:
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cmake -DANDROID_ABI=armeabi-v7a \
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-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \
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-DANDROID_NATIVE_API_LEVEL=16 \
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-GNinja ..
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Once you've run that, Ninja should produce Android-compatible binaries. You
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can replace `armeabi-v7a` in the above with `arm64-v8a` and use API level 21 or
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higher to build aarch64 binaries.
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For older NDK versions, BoringSSL ships a third-party CMake toolchain file. Use
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`../third_party/android-cmake/android.toolchain.cmake` for
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`CMAKE_TOOLCHAIN_FILE` instead.
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For other options, see the documentation in the toolchain file.
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### Building for iOS
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To build for iOS, pass `-DCMAKE_OSX_SYSROOT=iphoneos` and
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`-DCMAKE_OSX_ARCHITECTURES=ARCH` to CMake, where `ARCH` is the desired
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architecture, matching values used in the `-arch` flag in Apple's toolchain.
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Passing multiple architectures for a multiple-architecture build is not
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supported.
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### Building with Prefixed Symbols
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BoringSSL's build system has experimental support for adding a custom prefix to
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all symbols. This can be useful when linking multiple versions of BoringSSL in
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the same project to avoid symbol conflicts.
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In order to build with prefixed symbols, the `BORINGSSL_PREFIX` CMake variable
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should specify the prefix to add to all symbols, and the
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`BORINGSSL_PREFIX_SYMBOLS` CMake variable should specify the path to a file
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which contains a list of symbols which should be prefixed (one per line;
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comments are supported with `#`). In other words, `cmake ..
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-DBORINGSSL_PREFIX=MY_CUSTOM_PREFIX
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-DBORINGSSL_PREFIX_SYMBOLS=/path/to/symbols.txt` will configure the build to add
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the prefix `MY_CUSTOM_PREFIX` to all of the symbols listed in
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`/path/to/symbols.txt`.
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It is currently the caller's responsibility to create and maintain the list of
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symbols to be prefixed.
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This mechanism is under development and may change over time. Please contact the
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BoringSSL maintainers if making use of it.
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## Known Limitations on Windows
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* Versions of CMake since 3.0.2 have a bug in its Ninja generator that causes
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yasm to output warnings
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yasm: warning: can open only one input file, only the last file will be processed
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These warnings can be safely ignored. The cmake bug is
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http://www.cmake.org/Bug/view.php?id=15253.
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* CMake can generate Visual Studio projects, but the generated project files
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don't have steps for assembling the assembly language source files, so they
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currently cannot be used to build BoringSSL.
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## Embedded ARM
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ARM, unlike Intel, does not have an instruction that allows applications to
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discover the capabilities of the processor. Instead, the capability information
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has to be provided by the operating system somehow.
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By default, on Linux-based systems, BoringSSL will try to use `getauxval` and
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`/proc` to discover the capabilities. But some environments don't support that
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sort of thing and, for them, it's possible to configure the CPU capabilities at
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compile time.
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On iOS or builds which define `OPENSSL_STATIC_ARMCAP`, features will be
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determined based on the `__ARM_NEON__` and `__ARM_FEATURE_CRYPTO` preprocessor
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symbols reported by the compiler. These values are usually controlled by the
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`-march` flag. You can also define any of the following to enable the
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corresponding ARM feature.
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* `OPENSSL_STATIC_ARMCAP_NEON`
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* `OPENSSL_STATIC_ARMCAP_AES`
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* `OPENSSL_STATIC_ARMCAP_SHA1`
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* `OPENSSL_STATIC_ARMCAP_SHA256`
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* `OPENSSL_STATIC_ARMCAP_PMULL`
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Note that if a feature is enabled in this way, but not actually supported at
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run-time, BoringSSL will likely crash.
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## Binary Size
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The implementations of some algorithms require a trade-off between binary size
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and performance. For instance, BoringSSL's fastest P-256 implementation uses a
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148 KiB pre-computed table. To optimize instead for binary size, pass
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`-DOPENSSL_SMALL=1` to CMake or define the `OPENSSL_SMALL` preprocessor symbol.
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# Running Tests
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There are two sets of tests: the C/C++ tests and the blackbox tests. For former
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are built by Ninja and can be run from the top-level directory with `go run
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util/all_tests.go`. The latter have to be run separately by running `go test`
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from within `ssl/test/runner`.
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Both sets of tests may also be run with `ninja -C build run_tests`, but CMake
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3.2 or later is required to avoid Ninja's output buffering.
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